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Tuesday, 20 October 2009

ProcessGovernor improvements

Posted on 08:56 by Unknown
Amongst many other chores, I've been working on the final changes to the Process Lasso core engine (ProcessGovernor) the last couple days. I've made numerous improvements. These changes include:

  • Completed High Performance power scheme feature that allows the user to designate processes that should induce the High Performance power scheme on the system.
  • A newly assigned ProBalance exclusion of a process actively in restraint will now cause the process to immediately go out of restraint (returned to its previous state).
  • Rewritten automatic gaming mode implementation so that configuration changes take effect immediately - no more waiting until the next time you start a game for it to engage gaming mode.

Note that these changes are still unreleased. They will be in the next build uploaded (coming later today).

Importantly, I made sure that these changes were done optimally. I could have thrown them in quickly, not caring about how many CPU cycles they add to the primary loop of ProcessGovernor, but that's not how we do things here at Bitsum ;).

I had hoped to have to final v3.70 out yesterday, but I'm obviously behind schedule. I now believe that the new final version will be available within the next 24-72 hours, depending on how regression testing and debugging goes.

As always, I thank all those who have supported my software.
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