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Wednesday, 27 May 2009

Process Lasso v3.60 is released

Posted on 14:53 by Unknown
After spending 2 months in beta development, our new version of Process Lasso is finally ready. This version is another major leap forward. In addition to general polishing and enhancements throughout the product, there are several completely new features. These include, but are not limited to:

  • Per-process CPU history on graph: We now show the CPU utilization history of selected process(es) on the graph. This lets you see exactly how much of the CPU individual processes were consuming. When multiple processes are selected their cumulative CPU utilization history is drawn on the graph. As a side note, CTRL-A now properly selects all processes.

  • CPU Throttling: After resisting addition of this featur for fear of abuse, we finally decided to implement it. This new feature enforces a hard limit on the number of CPU cycles a process can consume. CPU throttling is not, in any way, meant to replace our ProBalance (Process Balance) algorithm that dynamically lowers the priorities of background processes. Instead, this feature is intended for cases where the user wants to truly slow down a process. This is sometimes useful for things like distributed computing clients, or other background processes that may consume system resources even when set to an Idle priority class. Under normal situations, at an Idle priority class, any other normal priority thread that would need the CPU would take procedence. This is why it usually suffices to simply lower the priority class of overly active background processes, as our ProBalance algorithm does. Still, users wanted this capability.. so here it is. It is available in both persistent (each time run) and temporary modes. It is NOT recommended for most people to use.. and we added plenty of warnings to this effect.

  • Foreground boost exclusions: Some applications don't handle foreground boosts very well. This is why we leave foreground boosting disabled by default. With this feature you can now exclude incompatible processes from foreground boosting, allowing you to enable the feature.

  • Quicker response time: We tweaked our software to react quicker to system changes. For instance, termination of disallowed processes and ProBalance actions occur quicker now.

  • Designated game processes (auto gaming mode): Process Lasso now allows for specification of which processes are games. These processes, when run, then cause gaming mode to be automatically invoked. When the game(s) are closed, gaming mode is automatically disabled.

  • Improved logging: Our logging system has been greatly improved. Amongst other things, we added milliseconds to log times and enhanced handling of large logs.

  • New process information: We added several new process information columns, including handle and thread counts. Also, these new fields can now easily be toggled on or off by right-clicking on the process listview header or the Processes tab.

  • New threads tab: A threads tab will allow for enumeration of the threads of currently selected process. We'll add more thread management features as time progresses.

  • Nags reduced by 25%: Although previous experiments in lowering the amount of nags didn't go so well, we're trying it again.. the primary nag is now shown 25% less than before (at 75% of Process Lasso starts). We *still* are working on an alternate licensing system that pleases everyone and removes the necessity for purchase reminders.

  • Status bar overhauled: The status bar now shows various metrics, including the process count, processor usage, responsiveness, and memory load.
  • Much more.. See the revision history for a full list of changes.
So, give it a try. Let us know what you think. Enjoy!

About language updates ....

As of release time, only the English, Serbian, and Chinese Traditional languages are fully up to date. We hope other translators will submit their updates soon, and we'll get new builds uploaded as soon as we receive them. Even without the updates, the older translations are still probably 90% string complete.



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