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Thursday, 22 July 2010

Inspired and taking v4 to a new level

Posted on 15:18 by Unknown
I am going to do an interim v3.99.6 alpha release to show off the finished watchdog code and updated translations. Other improvements have also been made, but none like are coming. The self-memory-optimization won't be enabled in this build yet, it will be next build (for real). Also in the next build are some great improvements that you'll say "Hell yea, about time!" too.

I'm going to leave it for a surprise. You'll like. My current goal: Get this to release candidate in 2 weeks maximum. It is ambitious, but I am prepared to lock myself in my office for the duration. I'll be fed food under by sliding a tray under the door. I have a bathroom. I'm good ;).

Thanks to all those who continue to support me and my software, whether Process Lasso, PECompact, or some other project or article.
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Monday, 19 July 2010

Now offering more RegNow payment options

Posted on 21:34 by Unknown
Since some people have problems with PayPal, for whatever reason, I've added support for RegNow orders. Unfortunately, integration with RegNow's system was a little difficult. Therefore, there may be a few bugs to iron out. You can rest assured you will receive a license though, immediately. You'll then receive further information within 12 hours (your Support area account).

Well, back to v4... a new alpha is so, so close. I've got a lot of work done the last few days.
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Sunday, 18 July 2010

Affinity dialogs now support 32 CPUs

Posted on 14:44 by Unknown
The latest internal alpha build has extended the CPU affinity selection dialogs to show up to 32 CPUs. Of course, I can only emulate tests of this as I certainly don't have a system with that many virtual or physical CPUs. There should be no problems, especially with careful code review. If any user of v3.99.6 actually has a system that supports this many CPUs, please feel free to report back. The core engine and configuration file always have supported any number of CPUs.

I've also completed the watchdog auto-terminate context menus and more. A new alpha, v3.99.6, is coming very soon.
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Saturday, 17 July 2010

Rambling status report

Posted on 09:37 by Unknown
I've slowed down a bit, because I want to ensure quality in version 4. I know I've mentioned it a million times, but that one initial v3.80 release that had the GUI positioning bug still haunts me. That won't happen this time, I am determined the final v4 release will be perfect. I've therefore been spending a lot of time tracking down bugs and improving the overall code base. After all, its not just about adding new features - it is about making a quality product.

Additionally, I'm proud to say that the *next* alpha release will have new memory optimization tricks, reducing its memory footprint even further. Yes, even though it uses less than almost any other application you can find, I'm going to make it smaller.

I know everyone is very eager to get version 4. From a business perspective, the quicker I release it, the better. However, I just can't 'skip to the end'. If I lose my integrity as a developer and a person, then everything will be lost. I've seen it happen to more software businesses than I can count. I could throw out v4 final tomorrow, for instance... make money maybe, but lose in the long run because I'd have sold my soul.

Many people are already using version 4 alpha. Although I can not encourage that, I also use it, and I do try to keep my alpha and beta builds safe to use and without any significant problems. So, if you want to use the new alpha, feel free to do so - just remember it is an alpha at present and so bugs and incomplete features may exist.

As an added benefit, there is no nag timer in this alpha. I figure if you nice enough to test our software, I'm not going to annoy you with a timed nag. I hate that I even have to put that nag in, and may permanently remove it if I can manage to generate some revenue without it. I'm not greedy, and just want enough to live on. Once I have that, I need no more. Yea, I know, a strange thing for a businessman to say ;p. Well, I'm not a businessman, I'm a software developer simply trying to remain independent so that I can take whatever creative direction I choose.

Hmm... let's see, nah, no more subjects to throw in ;p. I just wanted to update everyone who is eagerly awaiting version 4. I *hope* to have it enter beta status soon.
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Sunday, 11 July 2010

v3.99.5 released - new feature to allow user override of hard-coded ProBalance exclusions

Posted on 21:11 by Unknown
I've had many users request I allow them to override hard coded ProBalance exclusions. This makes perfect sense, as in some circumstances certain processes do need to be unexcluded. In fact, at least one of the processes on the hard-coded ProBalance exclusion list probably should not have even be there (it was removed now). I originally implemented these hard-coded exclusions because of my 'do no harm' rule. I always take the safest approach, as I feel that is my duty.

Anyway, I have completed this code, and it will be available in v3.99.5 alpha, now released. When you try to unexclude a hard-coded exclusion, you'll simply be asked if you want to over-ride the hard-coded exclusion. Previous builds would have simply told you the exclusion is hard-coded and can not be removed.

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Friday, 9 July 2010

System reset

Posted on 07:42 by Unknown
Well, there's nothing like a couple days of vomiting to reset your internal systems. I am coming back online now after encountering a brief illness of some sort. Everything tastes and smells different now, for the worse. I look forward to having my senses return to normal in the coming days.

This did delay the release of the last Process Lasso alpha build, and I apologize for that. It takes a lot to knock me out of the game, but it does happen on rare occasions. I hope to get caught up quickly as my body's systems come back online.
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Sunday, 4 July 2010

Happy Independence Day to USA

Posted on 13:46 by Unknown
I'd like to wish a happy independence day to my Process Lasso users here in the states. I also have some good news; a new alpha is coming soon that makes a large stride towards completion. I'm tempted to try to rush it out before I leave to go watch fireworks, but I'll wait and work all night to get it released. Hopefully by tomorrow I'll have everything done and can launch it. I would *really* like to see v4 go final this month, or at least be very close. A LOT of work lays ahead, but I can handle it.
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